Course Description
In this lesson we will learn the fluid simulation in Houdini, using, as
an example, the city flooding scene. Go throw the all stages of creating a
simulation, starting with the source, ending with rendering and compositing. Make
a FLIP simulation, white water tool for splashes and mantra as render engine. As
an example, used export to 3Ds max for rendering in V-Ray and Krakatoa.
Purchase Price: $75.00
Total Duration: 4h 7m 54s
Tools used: Houdini, NUKE
Lessons list:
- flip source 12m 25s
- water simulation 57m 9s
- whitewater 53m 26s
- render 42m 4s
- additional splashes 25m 28s
- export to 3ds max 26m 7s
- compositing 31m 15s
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